Movies based on video games rarely, if ever, work. That’s just a fact of life that is hard to argue against. But why is this the case? There’s no reason why it should be, no reason why the two mediums shouldn’t flirt with each other and maybe produce offspring together.
With that in mind, the news that a movie based on Broken Sword, the long-running point and click adventure series of games, isn’t exactly awe-inspiring. In fact, it produces a shrug from me of such insignificance to be almost impossible to see with the naked eye.
However, in an interview with IncGamers, Charles Cecil, the man behind Broken Sword, not only revealed he was in “the planning” stages of the film and currently “re-writing the game to work as a film,” but he also went to great lengths to explain the differences between the mediums and why crossovers don’t always work.
“It’s vital to respect that the mediums are very different in terms of exciting the audience: in a game, it is primarily the player than needs to be motivated so a hero with little backstory works well – as the game progresses, the player learns about the character at the same rate that the character learns about himself.”
“A movie, however, is driven by the goals and conflict of the protagonist, creating an empathetic engagement between the audience and the protagonist – so requiring a complex character with an interesting past. A significantly different approach.”
Cecil is spot-on and the fact he understands the difference between the mediums and the need to basically start from scratch when turning a video game into a movie makes me more confident Broken Sword won’t be yet another lazy translation that gets bad reviews and makes no money at the box-office.