
Heavy Rain isn’t a game that appealed to everyone. It was slow and methodical rather than fast and action-oriented. But I for one loved it. heavy Rain has stayed with me like very few games ever do. In fact, Shenmue and Final Fantasy VII are probably the only others I have ensconced myself in so heartily.
However, Quantic Dream CEO David Cage thinks the team behind the game could have done better. he recently told Gamasutra (via BeefJack):
“[Big sigh] Well, there were different things. With the team, we were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.”
Cage went on to say that he’s “really proud of Heavy Rain. Not in an arrogant way, like, ‘Look at how good we are’, we’re just proud of having made it.” But to know in hindsight he wishes they had done more is rather refreshing, if not totally unnecessary.
We’ve already seen a glimpse of what Quantic Dream has been up to since Heavy Rain, although ‘Kara’ was labeled as nothing more than a tech demo. I don’t buy it, but I’m guaranteed to buy the game if and when it is ever released. Why? Because Heavy Rain was simply that good. Believe it, Mr. Cage, believe it.






