‘Beyond: Two Souls’ Gameplay Controls Detailed

Surely anyone who witnessed the footage of Beyond: Two Souls revealed at E3 2012 earlier this week will be eager to play the game. It looks stunning, quite frankly. But the actual gameplay mechanics and level of control the player has over the characters was left untouched in the announcement.

Thankfully the head of Quantic Dream David Cage is eager to please, and has since revealed in a video interview with GTTV (transcribed by BeefJack):

“There are many big changes in Beyond compared to Heavy Rain regarding controls. I mean the first one is that we came back for the human character Jodie Holmes to a more standard control system with a stick… but at the same time you can control the Entity and you can switch freely between one and the other pretty much at any point in the game.”

“With the Entity you can control it by playing with the Sixaxis motion sensor control, which will really give you the feeling of floating in the air. So, with the Entity, you are invisible, you can float in the air, you can go through walls, you can do many different things that only Entities can do.”

“Also, we’ve worked very, very hard on having more direct controls, so you are always in control of Jodie or the Entity, so there’s nothing like cut-scenes really, it’s always direct control.”

This is big news. Heavy Rain is a stunning game that all PS3 owners should get their hands on if possible, but there was a slight sense of detachment at time thanks to the control system. If that has been fixed for Beyond: Two Souls then this game could be perfect.

This interview also revealed a little more about the nature of the game, and it appears you can switch at will between the human character tied to Earth and the Entity that is clearly of another world.

I’m already feeling the hype, but unfortunately Beyond: Two Souls isn’t set to be released until early 2013.

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